| By Bestrafung,
on 14-07-2009 19:06
|
Views : 1833  |
Favoured : None |
Published in : , Atzel's Fortress |
Complete Guide
Name: IronGiant
Guild: not provided
Server: Set
Raid Type: 6 Player
Dungeon: Atzel's Fortress (80)
I will try and keep this short and sweet, it is my guide for every boss in the zone.
For the entire zone, the tank will pull while the rest of the group stays behind in the cleared rooms. Take your time and you'll be fine. The direction you choose to go first really doesn't matter, but you must kill every boss in the zone BEFORE attempting King Atzel, as he get s abuff from each one of them and is nearly impossible without them being dead.
BOSS #1 Brokk the Smith: Tank him straight up, he will spawn a group of adds that run through the door into the room, burn them then get back on the boss. Simple.
BOSS #2 Talon the Spymaster: 2nd Hardest boss in zone. He does pretty massive cone AE poison dmg. He will be hiding in a couple of places in the zone and that is chosen randomly for your instance. Usually he is upstairs hiding in a closet. Use tracking to find him. Clear all the other mobs and pull him wherever. Tank turns him away from the group and the rest of you burn him down. Keep the tank healed well, he will be taking a lot of dmg. The hard part is just how hard he hits. He drops a key, let the tank loot it.
BOSS #3 Tainmic: This guy is more annoying than hard, he is on the second floor behind a door you have to destroy. Clear the extra mobs again and then move in to his room. He AE fears, teleports, and does a pretty massive AE dmg. He is purely caster so put up resistances. Everyone needs to spread out around the room and stay away from eachother. Melee will stack up and beat on him and chase him around as he teleports. If he starts to wave his hands in the air you should run away as he will cast a high dmg AE. Just kill him as fast as possible.
BOSS #4 Amenhoten: From Atzel's throne room, head up the stairs in the room to your left, kill as you go, and you will reach this guy around the corner. He is HoX and simple tank and spank, very easy.
BOSS #5 Osithmus: This guy can be nearly impossible, but I have a good strategy that always works. Some people say being near him gives him a HoT, this is false. Hitting him in any area that he is shielded heals him. Here is the basic idea. The entire group goes back down to the entrance of the zone. The tank pulls him all the way down the stairs to the entrance and tanks in the circular room at the doorway. The adds that Osithmus spawns will not run down here, so that negates them. Then it is up to the melee using just attacks on his unshielded areas to take him down. He does a lot of dmg, so keep the tank alive and this boss is EASY. Just don't hit his shields and he is a short fight.
BOSS #6 The Widow: Up the stairs from Osithmus floor is The Widow. Tank shoots er to pull, otherwise the web she is near will spawn a bunch of minion spiders. Just tank and spank. Once she is dead the web will still spawn a wave of spiders when you run by.
BOSS #7 Lord Suth: After clearing all the extra mobs, he is behind the door that the tank has a key for from the Spymaster. He does AE dmg too, just have the tank pull him into a corner and turn him away from the group, everyone else just kill the boss as fast as possible. You can also use line of sight to avoid the AE through the door you came in.
BOSS #8 Menhotep and Awar: These guys can be really easy. You need a main tank and a kiter to do this. Kiter should be heavy if possible. Kiter hits Awar first and runs him out of the room. Awar is a caster so he is easy to kite around the halls. The rest of te group kills Menhotep, he goes down quick without Awar.
BOSS #9 Lietenant Ulf: Upstairs from Menhotep and Awar. This guy can be tough, he hits extremely hard. Just tank and spank. He spawns an add if you aren't fast enough and someone has to break off to take it. I usually kill him before the add ever spawns though.
BOSS #10: Rorik the Ghost: Time to go back down to Atzel. Clear the room to Atzel's right and DO NOT click any of the maps until it is all clear and you are ready. Clicking the maps spawns the ghost boss. Tank him where he spawns, squishies should stand outside the doorway because he does nasty AE dmg. Once he is dead take the maps for quest.
BOSS #11: King Atzel: This guy is easy by comparison to everything you have already done. The group should stand way back in the circular room with the stairs down tha hall from the throne room on the same floor as Atzel. The tank will shoot Atzel then pull him to this room. One wierd thing I have not quite figured out is that you get credit for "leading the attack against Atzel" quest only if you are the first person to dmg him I think. This means that the tank only gets credit usually, unless you want someone else pulling. Anyway, pull him to the circular room and beat him down in there. Friendly green adds will spawn to fight Atzel too. The only thing annyoing Atzel does is a big AE knockback. His aggro resets after this knockback and all dps must stop until the tank gets the aggro back. He knockbacks at about the same rate as goad recycles so do the math tanks.
CONGRATULATIONS! You just ran one of the longest single group instances. If you are awesome like I am (modesty) then you did it without a single wipe and finished it in around 2-3 hours or so.
See you in game ;) - Radeus (Set)
| Report a bad strategy |
 | Post ID.# |
60 |
Click on the Red Flag to report a bad strategy. Please provide the Post ID # in the subject and be very detailed as to why you think this strategy is incorrect. You must be logged in to use this feature. |
| |
|
Last update : 20-07-2009 08:18
|